Dear Evil Genius fans, We know you’ve been waiting a long time for this announcement, so we won’t tantalize you any further. As revealed in our new video interview with Rebellion CEO Jason Kingsley (we suggest ) we’re thrilled to announce we are now officially working on Evil Genius 2. Ever since Evil Genius came under the Rebellion roof, we’ve always believed that Elixir’s beloved real-time, lair-management and world-domination simulation deserved a follow-up. We’d like to make this super-duper clear – this isn’t a remaster. Evil Genius 2 will be a fully-fledged sequel and it won’t be free-to-play. Our focus currently is on a PC release, but as ever we’ll look at other platforms and see what fits and what doesn’t.
Evil Genius, to refresh your memory, is a 2004 real-time strategy game made by Elixir Studios, about a Bond-y villain building super secret bases for dastardly reasons while fending off meddling spies.
THE STATE OF PLAY Now, before you get too excited and start furiously drawing up your blueprints for a Gravity Disruptor 2.0, development only began this Spring and is still at a very, very early stage. We’re currently fleshing out the tech that will make Evil Genius 2 a reality. This will be the first real-time strategy game built in our in-house engine Asura, after all, so we need to do a little bit of extra work under the hood before we expand the team, nail down gameplay design and go into full production. That said, you may well be asking why it’s taken us a while to get to this point.
As some of you may remember, we were very close to announcing this project several years ago. Back then, our plan was to crowd-fund a new Evil Genius PC game and we made a series of steps to launching a campaign.
So why didn’t we go ahead with it? Firstly, we were in the middle of a big transition into becoming our own publisher and we needed to put resources into the projects that became Zombie Army Trilogy, Battlezone on PSVR and Sniper Elite 3 & 4. Secondly, we decided crowd-funding wasn’t the way we wanted to go. After the growing success of the Sniper Elite series and other Rebellion games IP, we started to feel it wasn’t fair to ask fans to fund a new game if we didn’t need them to!
With some big projects now out the door and being enjoyed by gamers worldwide, we feel like now is the time to return to the world of Evil Genius. So yes, it’s taken us some time to get to this point. But today we are in a position where we can happily say Evil Genius 2 is an actual thing we’re actually coding, designing and er arting, right now! Bear with us just a little longer, would-be global criminal masterminds! It might be a while until we can show what we’re working on, but you can make sure you’re in the loop by following us on, and and signing up to our!
As soon as we have more to say, you’ll be the first to know. Yours evilly, Rebellion.
Rebellion today announced that it’s working on a new fully-fledged sequel to the PC real-time strategy game Evil Genius. Evil Genius 2 is currently in the early stages of development for PC, although a console release hasn’t been ruled out. Evil Genius was originally released on PC back in 2004. Developed by Elixir Studios and published by Sierra Entertainment, Evil Genius was a game beloved by many people. A mixture of real-time strategy and simulation elements, Evil Genius was pitched as the definitive ‘real-time mad scientist lair management strategy’.
If you’re still not sure exactly what the game was like tonally, think of the James Bond villain Blofeld crossed with Dr. Evil from Austin Powers, and you’re part of the way there. Whilst actual details for the game are quite thin on the ground, Rebellion is very definite on one point in particular: ‘We’d like to make this super-duper clear – this isn’t a remaster.
Evil Genius 2 will be a fully-fledged sequel and it won’t be free-to-play’. So, not free to play then.
![Trailer Trailer](http://www.flare3d.com/blog/wp-content/uploads/EGO-Screenshot-3.png)
Rebellion CEO Jason Kingsley is quite excited about the prospects of the sequel, stating ‘Ever since Evil Genius came under the Rebellion roof, we’ve always believed that Elixir’s beloved real-time, lair-management and world-domination simulation deserved a follow-up’. Kingsley spoke in more depth about the announcement in a short interview, which went live today.